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Desolate landscape. An original short episodic series. The story begins with a cowboy waking up to find himself in an abandoned, unfamiliar land. He searches for life in the desolate country, and soon finds himself a hunted man by a savage group of outlaws.
In Creeper World 3, the Forge is a Titan class building. It takes up a 5x5 plot of level land and costs 100 build packets to produce. The Forge collects Aether produced by powered totems and through the Forge building that Aether can be spent on upgrades.
このゲームについて Creeper World 3: Cellular automata takes over a strategy simulation. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy.
You must adapt them all. Creeper World 3 bends what it means to be a strategy title. Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage.
![Creeper Creeper](http://knucklecracker.com/creeperworld3/screenshots/cw3ss4.jpg)
Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources.
Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions.
![Creeper World 3 Creeper World 3](/uploads/1/2/5/8/125807675/630100986.jpg)
The simulation scales to handle all of these scenarios. User generated content is critical and supported at multiple levels in Creeper World 3. Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line.
Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.
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